Music
is all around us. There's no getting around it; there's no getting away from
it. Music is our whole life; music is our livelihood and I'm excited to finally
be a big part of making it. Music has been the cornerstone of many cultures and
civilizations and can be traced back to prehistoric times (Tecumseh, 2006).
There are many things about music that we love, enjoy and make us the people
that we are today.
For
one, music is a therapeutic outlet and an avenue to channel our strengths,
weaknesses and full range of human emotion. During my research for this
assignment, I discovered many stories on how music has touched people and
helped them heal from a variety of ills. A recent story from BBC News Northern
Ireland documents how music has helped Cuan Mhuire centre participants kick
their drug and alcohol addictions. About 80 individuals got together for a
total of eight weeks to assist in their rehabilitation. "There is no
mood-altering substance that can ever make you feel the way we did after the
concert and while making this CD," says participant Mavis Scott. Another recent
story came from the Capilano University Music Therapy Student Association, who
spearheaded Music Heals: a new program that consists of gathering unwanted
iPods that gather dust and putting them in the hands of music therapists,
senior homes, rehab centers and even at-risk youth once a year. "We want
to educate the public on what music therapy is and that, hopefully, will get
them more invested and will allow us to do fundraising," says executive
director Chris Brandt (McPhee, 2013).
We
love music because it allows us to be ourselves and it allows us to enjoy being
around like-minded people. As musicians, producers, bands and the like, we find
ourselves in a familiar place when we find ourselves in a group of individuals
that are like us in certain ways. When we find ourselves doing something that
we enjoy so much, it becomes more of an obsession than simply a means to
support ourselves; who needs a job when you're doing what you love?
"Playing bass made me feel good," explains Brian Minato, Vancouver-based
musician, producer and bass player for Sarah McLachlan. "Learning how to
figure out songs made me feel good. Hanging out with other like-minded
musicians made me feel good."
With
so much competition in today's music industry, it remains crucial for an
individual or group of people to reinvent the wheel, so to speak, in order to
set them apart from the rest of the music community. Creativity is limitless
and just so happens to be another thing about music that we love so dearly.
Progressive rock group Coheed & Cambria did something no other band before
them ever thought possible. Coheed & Cambria's musical concepts are derived
from "The Amory Wars", a comic book series written by lead singer
Claudio Sanchez. Every album is part of the overall science fiction story based
on persons, places and events from the successful series and has spawned
countless graphic novels and a large following; if you don't grab Coheed &
Cambria tickets right away, they are prone to sell out crowds with tons of
energy (Harding, 2010). In 2011, progressive dream rockers Angels &
Airwaves released a deluxe edition double album called Love that included their
award winning independent film of the same name. "It's super conceptual
and highbrow in many ways, very artistic, very Stanley Kubrick," explains
front man Tom DeLonge, who also fronts pop-punk band Blink 182. "It's not
a rock opera. It's a very modern version of what could happen when you blend
the film industry and the music industry together in a very...arty, kind of
cool way with professionals involved all along the path." (Graff, 2009.)
Last but not least, music is everywhere and we love that! There isn't a day that goes by or a place in the world that music can't be found. Some of the best places that I like to find great music are in video games. Bioshock Infinite, which was quite arguably the best game of 2013 thus far, wouldn't have been the storytelling epic it was without the score to amplify the experience (Goldfarb, 2013). Then, there are games like the Guitar Hero and Rock Band franchises that consumers can play to foster competition between one another or encourage them to learn how to sing or play real instruments. "Anything that advances music is really interesting. It's better than all of those shoot 'em up, blow 'em up, kill 'em games," exclaims Roger Daltrey of The Who (Halperin, 2008).
Last but not least, music is everywhere and we love that! There isn't a day that goes by or a place in the world that music can't be found. Some of the best places that I like to find great music are in video games. Bioshock Infinite, which was quite arguably the best game of 2013 thus far, wouldn't have been the storytelling epic it was without the score to amplify the experience (Goldfarb, 2013). Then, there are games like the Guitar Hero and Rock Band franchises that consumers can play to foster competition between one another or encourage them to learn how to sing or play real instruments. "Anything that advances music is really interesting. It's better than all of those shoot 'em up, blow 'em up, kill 'em games," exclaims Roger Daltrey of The Who (Halperin, 2008).
No comments:
Post a Comment